David Bird
Game Designer
"Reality is broken. Game designers can fix it." ~ Jane McGonigal
Game Design II
Title: "Biennial Retreat" by Biennial Retreat
Platform: PC / Mac OSx August 2016 - August 2016
Description: Biennial Retreat is 3D, First Person Level Escape game, based off a given theme. The theme for the month was 'Leave it behind'. The player is faced with a containment breach within a deep underground laboratory, and has to fight through puzzles and obstacles to escape to the surface, effectively 'leaving it behind' before the timer runs out.
Credits:
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Concept
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Level Design (Main Menu, Controls, Credits, About, Playable Level)
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Programming
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Mechanics
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Basic Animations
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Audio
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Voice Over
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Basic asset with primitive shapes including Containment cell, System Core, and Hologram Table.
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Puzzle Design
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Puzzle Mechanics
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Play the game!
Disclaimer: With the Unity version change, unfortunately the game will not play correctly.