Design Project

Title: "Mage Tanks" by Night Owls Studio

Platform: Table Top / Board Game / Card Game September 2015 - October 2015

Description: Mage Tanks is a two player card game that takes place on a square board. The objective of the game is to build up your tank while systematically destroying your opponents tank and then their life.

Credits:

  • Artist: For the duration of the build I was delegated the post for hand drawn art work. including board artwork, cover art and book art.

  • Editor: I was responsible for the writing and editing of the Game Manual, as well as the editing of the Game Design Document and other documents we worked with.

NOS_Logo

NOS_Logo

This is the logo, that I came up with for our group. Night Owl Studios

Mage Tank Box Art

Mage Tank Box Art

This is the box art logo that I came up with for Mage Tanks.

Boxart

Boxart

Using my buddy Aaron Billups from a previous class and group, I was able to get a basic outline for the box art.

Google Draw - Board

Google Draw - Board

This is the clean prototype of the game board for Mage Tanks that I put together.

Physical Game Board

Physical Game Board

Using the Google Draw as guide I was able to make the game board come to life.

Tracks

Tracks

Here are three of the "Tracks" cards that the player could draw from the pile.

Turret

Turret

Here are three of the "Turret" cards that the player could draw.

Weapon

Weapon

Here are three of the "Weapon" cards that the player could draw.

Hull

Hull

Here are three of the "Hull" cards that the player could draw.

Loader

Loader

Here are three of the "Loader" cards that the player could draw.

Technomancy

Technomancy

Here are three of the "Technomancy" cards the player could draw.

Gunner

Gunner

Here are three of the "Gunner" cards that the player could draw.

Driver

Driver

Here are three of the "Driver" cards the player could draw.

Commander

Commander

Here are three of the "Commander" cards the player could draw.

Victory Conditions

Victory Conditions

Flow Chart outlining the Victory conditions (Annihilation or Attrition)

Turn Phases

Turn Phases

Flow Chart outlining the Turn phases

Game Setup / Turn Order

Game Setup / Turn Order

Flow Chart outlining the Game Set up and the turn order.

Turn Phase / Order

Turn Phase / Order

Flow Chart outlining the turn phase.

Determining Damage

Determining Damage

Flow Chart outlining how to determine the damage dealt.

Combat

Combat

Flow Chart outlining how to conduct combat phase.

Activating Abilities

Activating Abilities

Flow Chart outlining how to activate abilities and skills.

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